Four players. Printed draw rule: draw one, then pass.
Available now · about 25s wait in EU-West.
One human, three computer opponents.
Available now · works offline against the computer.
Printed rules only — one ruleset nobody can argue with.
Unavailable: 3 placement matches left to play. Ranked is never behind a purchase — no coins, no pass, no bundle unlocks it.
Your table, your house rules. Invite by code.
Available now · the host sets the rules; they travel with the invite.
The code expires and is reissued. If the host leaves, the server reassigns the host. Join attempts are rate-limited, so codes cannot be brute-forced.
Rules lock once the match starts and cannot change mid-match. They travel with the invite, so a joiner sees exactly what they are agreeing to.
Placement matches decide your starting rating. Ranked is never behind a purchase; nothing in the shop shortens placement.
The end time is one instant stored in UTC. It is shown in your local time so a season never ends at a different moment for different players.
Rewards are granted after the season closes and the ladder reconciles, once per receipt. A repeated tap or a retry after a dropped connection cannot pay out twice.
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